<effect>
<name>CRT</name>
<description>Simulates a CRT display for a retro look.</description>
<author>Looki</author>
<parameter>
	<name>Phase</name>
	<code>phase</code>
	<description>Adjusts the vertical position of scanlines.</description>
	<type>float</type>
	<property>edit</property>
	<value>0.0</value>
</parameter>
<parameter>
	<name>Input Gamma</name>
	<code>inputGamma</code>
	<description>Assume NTSC 2.2 Gamma for linear blending.</description>
	<type>float</type>
	<property>float</property>
	<value>2.2</value>
</parameter>
<parameter>
	<name>Output Gamma</name>
	<code>outputGamma</code>
	<description>Simulate a CRT gamma of 2.5.</description>
	<type>float</type>
	<property>float</property>
	<value>2.2</value>
</parameter>
<parameter>
	<name>Distortion</name>
	<code>distortion</code>
	<description>Controls the intensity of the barrel distortion used to emulate the curvature of a CRT. 0.0 is perfectly flat, 1.0 is annoyingly distorted, higher values are increasingly ridiculous.</description>
	<type>float</type>
	<property>float</property>
	<value>0.1</value>
</parameter>
<parameter>
	<name>Input Width</name>
	<code>inputW</code>
	<description>The width of the input signal relative to the texture size.</description>
	<type>float</type>
	<property>float</property>
	<value>1</value>
</parameter>
<parameter>
	<name>Input Height</name>
	<code>inputH</code>
	<description>The height of the input signal relative to the texture size.</description>
	<type>float</type>
	<property>float</property>
	<value>1</value>
</parameter>
<parameter>
	<name>Output Width</name>
	<code>outputW</code>
	<description>The width of the output signal relative to the texture size.</description>
	<type>float</type>
	<property>float</property>
	<value>1</value>
</parameter>
<parameter>
	<name>Output Height</name>
	<code>outputH</code>
	<description>The height of the output signal relative to the texture size.</description>
	<type>float</type>
	<property>float</property>
	<value>1</value>
</parameter>
</effect>